PAGE-18

CHAPTER-7(Java Input Output Streams)                                   BOTTOM

 

The Character Streams

While the byte stream classes provide sufficient functionality to handle any type of I/O operation, they cannot work directly with Unicode characters. Since one of the main purposes of Java is to support the “write once, run anywhere” philosophy, it was necessary to include direct I/O support for characters.

Reader

Reader is an abstract class that defines Java’s model of streaming character input. All of the methods in this class will throw an IOException on error conditions. Table below lists the methods in Reader class.

Writer

Writer is an abstract class that defines streaming character output. All of the methods in this class return a void value and throw an IOException in the case of errors. Table below lists the methods in Writer class.

Reading Console Input

In Java, console input is accomplished by reading from System.in. To obtain a character-based stream that is attached to the console, you wrap System.in in a BufferedReader object, to create a character stream. BuffereredReader supports a buffered input stream. Its most commonly used constructor is shown here:

BufferedReader(Reader inputReader)

Here, inputReader is the stream that is linked to the instance of BufferedReader that is being created. Reader is an abstract class. One of its concrete subclasses is InputStreamReader, which converts bytes to characters. To obtain an InputStreamReader object that is linked to System.in, use the following constructor

InputStreamReader(InputStream inputStream)

Because System.in refers to an object of type InputStream, it can be used for inputStream. Putting it all together, the following line of code creates a BufferedReader that is connected to the keyboard:

BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

After this statement executes, br is a character-based stream that is linked to the console through System.in.
Reading Characters To read a character from a BufferedReader, use read( ). The version of read( ) that we
will be using is int read( ) throws IOException Each time that read( ) is called, it reads a character from the input stream and returns it as an integer value. It returns –1 when the end of the stream is encountered. As you can see, it can throw an IOException.

The following program demonstrates read( ) by reading characters from the console until the user types a “q”:

Reading Characters

To read a character from a BufferedReader, use read( ). The version of read( ) that we will be using is
int read( ) throws IOException Each time that read( ) is called, it reads a character from the input stream and returns it as an integer value. It returns –1 when the end of the stream is encountered. As you can see, it can throw an IOException. The following program demonstrates read( ) by reading characters from the console
until the user types a “q”:

// Use a BufferedReader to read characters from the console.
import java.io.*;
class BRRead {
public static void main(String args[])
throws IOException
{
char c;
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Enter characters, 'q' to quit.");
// read characters
do {
c = (char) br.read();
System.out.println(c);
} while(c != 'q');
}
}

Here is a sample run:
Enter characters, 'q' to quit.
123abcq
1
2
3
a
b
c
q

Reading Strings

To read a string from the keyboard, use the version of readLine( ) that is a member of the BufferedReader class. Its general form is shown here:

String readLine( ) throws IOException
As you can see, it returns a String object. The following program demonstrates BufferedReader and the readLine( ) method; the program reads and displays lines of text until you enter the word “stop”:

// Read a string from console using a BufferedReader.
import java.io.*;
class BRReadLines {

public static void main(String args[])
throws IOException
{
// create a BufferedReader using System.in
BufferedReader br = new BufferedReader(new
InputStreamReader(System.in));
String str;
System.out.println("Enter lines of text.");
System.out.println("Enter 'stop' to quit.");
do {
str = br.readLine();
System.out.println(str);
} while(!str.equals("stop"));
}
}

The next example creates a tiny text editor. It creates an array of String objects and then reads in lines of text, storing each line in the array. It will read up to 100 lines or until you enter “stop”. It uses a BufferedReader to read from the console.

// A tiny editor.
import java.io.*;
class TinyEdit {
public static void main(String args[])
throws IOException
{
// create a BufferedReader using System.in
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String str[] = new String[100];
System.out.println("Enter lines of text.");
System.out.println("Enter 'stop' to quit.");
for(int i=0; i<100; i++) {
str[i] = br.readLine();
if(str[i].equals("stop")) break;
}
System.out.println("\nHere is your file:");

// display the lines
for(int i=0; i<100; i++) {
if(str[i].equals("stop")) break;
System.out.println(str[i]);
}
}
}

Here is a sample run:
Enter lines of text.
Enter 'stop' to quit.
This is line one.
This is line two.
Java makes working with strings easy.
Just create String objects.
stop
Here is your file:
This is line one.
This is line two.
Java makes working with strings easy.
Just create String objects.

Serialization

Serialization is the process of writing the state of an object to a byte stream. This is useful when you want to save the state of your program to a persistent storage area, such as a file. At a later time, you may restore these objects by using the process of deserialization. Serialization is also needed to implement Remote Method Invocation (RMI). RMI allows a Java object on one machine to invoke a method of a Java object on a different machine. An object may be supplied as an argument to that remote method. The sending machine serializes the object and transmits it. The receiving machine deserializes it.

 

Serializable interface

Only an object that implements the Serializable interface can be saved and restored by the serialization facilities. The Serializable interface defines no members. It is simply used to indicate that a class may be serialized. If a class is serializable, all of its subclasses are also serializable. Variables that are declared as transient are not saved by the serialization facilities. Also, static variables are not saved.

ObjectOutput

The ObjectOutput interface extends the DataOutput interface and supports object serialization. It defines the methods shown in Table.Note especially the writeObject( ) method. This is called to serialize an object. All of these methods will throw an IOException on error conditions.

ObjectOutputStream


The ObjectOutputStream class extends the OutputStream class and implements the ObjectOutput interface. It is responsible for writing objects to a stream. A constructor of this class is


ObjectOutputStream(OutputStream outStream) throws IOException

The argument outStream is the output stream to which serialized objects will be written. The most commonly used methods in this class are shown in Table

ObjectInput

The ObjectInput interface extends the DataInput interface and defines the methods shown in Table.Note especially the readObject( ) method. This is called to deserialize an object. All of these methods will throw an
IOException on error conditions.

ObjectInputStream

The ObjectInputStream class extends the InputStream class and implements the ObjectInput interface. ObjectInputStream is responsible for reading objects from a stream. A constructor of this class is

ObjectInputStream(InputStream inStream) throws IOException, StreamCorruptedException

The argument inStream is the input stream from which serialized objects should be read. The most commonly used methods in this class are shown in Table.

A Serialization Example

import java.io.*;
public class SerializationDemo {
public static void main(String args[]) {
// Object serialization
try {

MyClass object1 = new MyClass("Hello", -7, 2.7e10);
System.out.println("object1: " + object1);
FileOutputStream fos = new FileOutputStream("serial");
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(object1);
oos.flush();
oos.close();
}
catch(Exception e) {
System.out.println("Exception during serialization: " + e);
System.exit(0);
}
// Object deserialization
try {
MyClass object2;
FileInputStream fis = new FileInputStream("serial");
ObjectInputStream ois = new ObjectInputStream(fis);
object2 = (MyClass)ois.readObject();
ois.close();
System.out.println("object2: " + object2);
}
catch(Exception e) {
System.out.println("Exception during deserialization: " + e);
System.exit(0);
}
}
}
class MyClass implements Serializable {
String s;
int i;
double d;
public MyClass(String s, int i, double d) {
this.s = s;
this.i = i;
this.d = d;
}
public String toString() {
return "s=" + s + "; i=" + i + "; d=" + d;
}
}

This program demonstrates that the instance variables of object1 and object2 are:-
identical. The output is shown here:
object1: s=Hello; i=-7; d=2.7E10
object2: s=Hello; i=-7; d=2.7E10




Note :
After Successful completion of Training Candidate will be provided with Project Report and Training Certificate.

Home  |   FeedBack  |   Terms of Use  |   Contact Us  |   Report Error
                                                                            Copyright © 2009 R.M Infotech (P) Ltd.                                             Designed by: Raman